FF7/Field/Script/Opcodes/2A PMOVA

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (1 revision imported)
  • Opcode: 0x2A
  • Short name: PMOVA
  • Long name: Move to Party Member

Memory layout

0x2A P

Arguments

  • const UByte P: Party member to move towards (0 to 2).

Description

Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.