FF7/Field/Script/Opcodes/4B BTLTB
From Final Fantasy Inside
< FF7 | Field | Script | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (3 revisions imported)
- Opcode: 0x4B
- Short name: BTLTB
- Long name: Battle Table
Memory layout
0x4B | I |
---|
Arguments
- const UByte I: ID of the encounter table to use, either 0 (standard) or 1.
Description
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.