FF7/Field/Script/Opcodes/60 MAPJUMP
From Final Fantasy Inside
- Opcode: 0x60
- Short name: MAPJUMP
- Long name: Change Field
Memory layout
0x60 | I | X | Y | Z | D |
---|
Arguments
- const UByte I: Field ID of the map to jump to.
- const Short X: X-coordinate of the player on the next field.
- const Short Y: Y-coordinate of the player on the next field.
- const Short Z: Z-coordinate of the player on the next field.
- const UByte D: Direction the character will be facing on the next field, in the standard game format.