FF7/Field/Script/Opcodes/64 SCR2D

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:17, 23 May 2019 by BukTop (talk | contribs) (2 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0x64
  • Short name: SCR2D
  • Long name: Scroll 2D

Memory layout

0x64 B1 / B2 X Y

Arguments

  • const Bit[4] B1: Source bank 1, or zero if X is set as a constant value.
  • const Bit[4] B2: Source bank 2, or zero if Y is set as a constant value.
  • const Short X: X-coordinate to scroll to, or address to find X if B1 is non-zero.
  • const Short Y: Y-coordinate to scroll to, or address to find Y if B2 is non-zero.

Description

Instantaneously scrolls the current view to the coordinates found in the arguments (or the values found at the addresses if memory banks and address are specified). The move to the new coordinates is instant; variants exist for linear and smooth scrolling.