FF7/Field/Script/Opcodes/68 SCR2DL

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:17, 23 May 2019 by BukTop (talk | contribs) (3 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0x68
  • Short name: SCR2DC
  • Long name: Scroll to Coordinates (Linear)

Memory layout

0x68 B1 / B2 0 / B3 X Y S

Arguments

  • const Bit[4] B1: Source bank 1, or zero if X is set as a constant value.
  • const Bit[4] B2: Source bank 2, or zero if Y is set as a constant value.
  • const Bit[4] 0: Zero.
  • const Bit[4] B4: Source bank 3, or zero if S is set as a constant value.
  • const Short X: X-coordinate to scroll to.
  • const Short Y: Y-coordinate to scroll to.
  • const UShort S: Speed to scroll; higher values scroll more slowly.

Description

Similar to SCR2D, except the scroll to the coordinates is linear; that is, the speed is constant throughout the duration of the screen scroll.