FF7/Field/Script/Opcodes/6E LSTMP
From Final Fantasy Inside
< FF7 | Field | Script | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
- Opcode: 0x6E
- Short name: LSTMP
- Long name: Last Map
Memory layout
0x6E | B | A |
---|
Arguments
- const UByte B: Bank to store value.
- const UByte A: Address to store value.
Description
Retrieves the field ID number of the field that was played directly before the current one, into the bank B and address A specified. The previous area does not include the specific world map locations that are given a field ID (0x1 to 0x40), so traversing via a gateway to the world map, then back to the field, will not cause the world map ID to be retrieved; rather, that same field ID will be loaded.