FF7/Field/Script/Opcodes/70 BATTLE
From Final Fantasy Inside
< FF7 | Field | Script | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (4 revisions imported)
- Opcode: 0x70
- Short name: BATTLE
- Long name: Start Battle
Memory layout
0x70 | B | N |
---|
Arguments
- const UByte B: Bank (16-bit) to retrieve the address of the battle ID, or zero if it is given as a literal value.
- const UWord N: Battle ID, or address to find ID if B is non-zero.
Description
This launches the battle module with whatever battle number is used in the argument, or the value retrieved from memory location N if B is non-zero. Battle 1, 2, and 999 (0x03E7) are debug battles.