FF7/Attack data
From Final Fantasy Inside
< FF7
Revision as of 20:42, 6 November 2008 by my_wiki>NFITC1 (→KERNEL.BIN - Section 2: Attack data format)
KERNEL.BIN - Section 2: Attack data format
(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)
This section contains the data for the different attacks. Each record is 28 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Attack % | |
0x01 | 1 byte | Impact Animation Index | |
0x02 | 2 byte | Target Animation Index | |
0x04 | 2 byte | Casting cost | |
0x06 | 2 bytes | Impact Sound | |
0x08 | 2 bytes | Single Target Camera Movement Index | |
0x0A | 2 bytes | Multiple Targets Camera Movement Index | |
0x0C | 1 byte | Targeting Information | |
0x0D | 1 byte | Animation Index | |
0x0E | 1 byte | Damage Calculation (more details soon) | |
0x0F | 1 byte | Attack Strength | |
0x10 | 1 byte | Restore type | |
0x00 | Restore HP | ||
0x01 | Restore MP | ||
0x02 | Restore Ailment | ||
0xFF | None | ||
0x11 | 1 byte | Status Effect Change | |
3Fh | Chance to Inflict/Heal status (out of 63) | ||
40h | Cure if inflicted | ||
80h | Cure if inflicted, Inflict if not | ||
0x12 | 1 byte | Additional Effects (more details soon) | |
0x13 | 1 byte | Additional Effects Modifier | |
0x14 | 4 bytes | Status | |
0x18 | 2 bytes | Element | |
0x1A | 2 bytes | Special Attack Properties (more details soon) |