FF7/Field/Script/Opcodes/CC IFMEMBQ

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 00:02, 3 September 2006 by my_wiki>Halkun
  • Opcode: 0xCC
  • Short name: IFMEMBQ
  • Long name: If Party Member Available

Memory layout

0xCC C A

Arguments

  • const UByte C: Character ID to check.
  • const UByte A: Amount to jump if comparison is false.

Description

Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.