FF7/Technical/Customising
From Final Fantasy Inside
< FF7 | TechnicalRevision as of 00:04, 7 April 2010 by my_wiki>Titeguy3
Essentials
The entries in this section are to enable you to play Final Fantasy VII should you encounter issues in running the game.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
FF7 OpenGL Driver
|
Renders the game with OpenGL, allowing increased compatibility with modern graphics cards and superior graphics.
|
Aali
|
0.7.x beta
|
Project & Forum v0.7.6b v0.7.3b
|
FF7 v1.02 Official Patch
|
Updates the game to version 1.02.
|
Square / Eidos
|
1.02
|
Patch (Final Fantasy Soundfont Project)
|
FF7 Spanish v1.03 Unofficial Patch
|
Alternative to Spanish 1.02 patch--doesn't get read as a virus and is compatible with exe mods.
|
Titeguy3
|
1.03 beta
|
Project & Forum
|
Modifications
The following section maintains a list of projects that can be used in conjunction with Final Fantasy VII to enhance the game beyond starting and playing the game as normal; these range from patches used to enhance graphics, to viewers and editors for game data. Entries are listed by category, then alphabetically.
Patches
The following are patches that change the overall FFVII experience.
Project Name
|
Description
|
Author
|
Version / Status
|
Links
|
Aeris
|
Opens all LGP files. Currently only displays field backgrounds. Intended to be a full blown editor in the future.
|
The SaiNt
|
1.0.2580.4896
|
Forum
|
Highwind
|
LGP extractor and insertor.
|
Christian
|
1.20
|
Forum, Website
|
Kaddy
|
Archive decompressor / recompressor - supporting LGP archives.
|
Alhexx
|
1.11
|
Binary
|
Leviathan
|
Battle models (enemy creatures) viewer, also displays creature info.
|
Mirex
|
v0.41(300kb)
|
Website
|
Unmass
|
Archive unpacker, supports FF7 LGP archives and FF8 .FI archives
|
Mirex
|
v0.82(80kb)
|
Website
|
Biturn
|
3D model and texture viewer. Can convert to different formats, but not back to FF7 formats. Models have to be extracted from .LGP archives first.
|
Mirex
|
v0.87b4(500kb)
|
Website, Forum, FAQs
|
Scene Reader
|
Scene.bin (enemy data) unpacker/repacker
|
M4v3R
|
1.0
|
Forum, Binary
|
Omega
|
FF7 & FF8 tool for converting BMP <--> TEX
|
M4v3R
|
1.3
|
Forum, Binary
|
Editors
Project Name
|
Description
|
Author
|
Version / Status
|
Links
|
Black Chocobo
|
A save game editor, intended to be able to fully modify, convert, and create FF7 game saves for either PC or PSX.
|
Sithlord48
|
Alpha 2
|
Project & Forum
|
Cosmo
|
Edits dialog and texts from the field archive used by the game.
|
Ficedula
|
0.95c
|
Website
|
FF7Midi
|
Views and edits the MIDI files and sounds used by the game.
|
Ficedula
|
1.01
|
Website
|
Kimera
|
A .P file format editor.
|
Borde
|
0.95b
|
Project & Forum
|
LiBrE
|
A limit break editor for limit break data found only in ff7.exe.
|
Bosola
|
0.2
|
Project & Forum
|
Loveless
|
A mass dialog editor with window resizing capabilities.
|
Squall78
|
2.4
|
Project, Forum
|
Meteor
|
Field editor, with dialog, script, walkmesh and encounter editing.
|
Synergy Blades
|
0.2b
|
Project, Forum
|
PCreator
|
Creates new, textured .P field models from 3D Studio .3DS objects.
|
Reunion
|
0.85b
|
Project, Forum
|
Proud Clod
|
(Formerly Heidegger) An enemy attack data/name and AI editor (scene.bin)
|
NFITC1
|
1.4.0
|
Project & Forum
|
Scenester
|
Edits the scene.bin file containing encounter data.
|
Lord Ramza
|
Beta
|
Binary, Project & Forum
|
SceneEdit
|
Edit enemy data, view and dump AI script from encounter files in scene.bin
|
M4v3R
|
1.3.0
|
Binary, Project & Forum
|
WallMarket
|
KERNEL.BIN/kernel2.bin editor for FFVII PC or PSX
|
NFITC1
|
1.4.0
|
Project & Forum
|
WhiteChoco
|
ff7.exe/SHOPMENU.MNU editor for FFVII PC or PSX
|
titeguy3
|
0.7 beta
|
Project & Forum
|
AI Modifications
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Climhazzard
|
A PSX exclusive AI mod that features new encounters, new drop rates, and two difficulty settings.
|
ff7rules
|
WIP
|
Project & Forum
|
FF7 Remastered
|
Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept.
|
titeguy3
|
Undocumented (updates with FF7Remix patch)
|
Sub-Project & Forum
|
FF7: Rebirth
|
A "comprehensive rebalance" of the AI and battle mechanics.
|
Bosola
|
WIP
|
Project Forum
|
Gjoerulv's Hardcore Mod
|
Adds some encounters and changes AI to make the game extremely difficult.
|
Gjoerulv
|
1.0
|
Project & Forum
|
Reasonable Difficulty Mod
|
Changes AI and drop rates to make the game reasonably difficult.
|
hay
|
1.1
|
Project & Forum
|
Shalua Rui: A rebalance
|
A "balanced, yet difficult" modification of the game's AI.
|
Auraplatonic
|
WIP (Disc 1 released)
|
Project & Forum
|
Models/Textures
The following are Models and textures that can be inserted into the game that are not currently associated with any patches.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Advent Children Custom Cloud Model
|
A custom made Cloud model to mimic the character design in Advent Children.
|
kula_wende
|
Battle & Field
|
Project & Forum
|
APZ Cloud Project
|
A custom made Cloud model to "recreate the Cloud from the PS3 Tech Demo and the Secret Ending of Crisis Core...and yet make him so as to fit into the original style as smoothly as possible."
|
apz freak
|
Battle Only
|
Project & Forum
|
Battle-->Field Model PRP-add on
|
Converts some more of the battle models to field models.
|
AngeBleu
|
Pending Release
|
Project & Forum
|
High Resolution Cloud
|
Changes the Cloud player model to a high-resolution version.
|
Dreakon
|
Final
|
Project
|
Hires motorbike replacement
|
Changes the Cloud motorbike minigame model to a high-resolution version.
|
bloodshot
|
Final
|
Project & Forum
|
Kela51's Advent Children alternate limit flash textures
|
Alternate colors and styles of the limit break flash.
|
kela51
|
Final
|
Project & Forum
|
Misc/Outdated
The following are mods or patches that have been rendered obsolete by other, more modern alternatives.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Chocobo Races Patch
|
Resolves the game crash at the Chocobo Races, replaced by Aali's OpenGL Driver.
|
Qhimm, Jedwin
|
Version 2, Release 4
|
Patch
|
TrueMotion 2.0 Codec
|
Codec required to play the movies in the game, replaced by Aali's OpenGL Driver.
|
Duck
|
-
|
Codec
|
High Resolution FFVII PC
|
Sets the screen resolution to 1280x960 in-game, replaced by Aali's OpenGL Driver.
|
The SaiNt
|
1.00
|
Project & Forum
|