FF7/Weapon data
From Final Fantasy Inside
< FF7
Revision as of 10:28, 17 August 2009 by my_wiki>Akari (→KERNEL.BIN - Section 6: Weapon data format)
KERNEL.BIN - Section 6: Weapon data format
This section contains the weapon data. Each weapon attribute is 44 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Target Flags | |
0x01 | 1 byte | Attack Effect Id. Always 0xFF. Isn't used for weapon in game. | |
0x02 | 1 byte | Damage Calculation | |
0x03 | 1 byte | Not used. Always 0xFF. | |
0x04 | 1 byte | Weapon attack strength for damage formula. | |
0x05 | 1 byte | Status Attack. This is index of status bit. | |
0x06 | 1 byte | Materia growth rate | |
0x07 | 1 byte | Critical hit chance (%) | |
0x08 | 1 byte | Weapon hit chance (%) | |
0x09 | 1 bytes | Weapon model id. Character specific. | |
0x0A | 1 byte | Alignment. Always 0xFF. | |
0x0B | 1 byte | Mask for access high sound id (0x100+). | |
0x0C | 2 bytes | Camera Movement Id. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF. | |
0x0E | 2 bytes | Equip Mask | |
0x0001 | Equipable on Cloud | ||
0x0002 | Equipable on Barret | ||
0x0004 | Equipable on Tifa | ||
0x0008 | Equipable on Aeris | ||
0x0010 | Equipable on Red XIII | ||
0x0020 | Equipable on Yuffie | ||
0x0040 | Equipable on Cait Sith | ||
0x0080 | Equipable on Vincent | ||
0x0100 | Equipable on Cid | ||
0x0200 | Equipable on Young Cloud | ||
0x0400 | Equipable on Sephiroth | ||
0x10 | 2 bytes | Attack Element | |
0x12 | 2 bytes | Unknown [Always 0xFFFF] | |
0x14 | 4 bytes | Increase Stat Type | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x18 | 4 bytes | Stat Amount Increased (Based on above) | |
0x1C | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x01 | Empty Unlinked Slot (no growth-equips) | ||
0x02 | Empty Left Linked Slot (no growth-equips) | ||
0x03 | Empty Right Linked Slot (no growth-equips) | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x24 | 1 bytes | Sound Effect Id for normal hit. | |
0x25 | 1 bytes | Sound Effect Id for critical hit. | |
0x26 | 1 bytes | Sound Effect Id for missed attack. | |
0x27 | 1 byte | Impact Effect Id | |
0x28 | 2 bytes | Special Attack Flags. Always 0xFFFF. | |
0x2A | 2 bytes | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
Other values have no effect |