FF7/WorldMap Module/Script/Opcodes/300
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
- Opcode: 0x300
- Name: load model
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Model ID | Model to load into the map |
Notes
Loads a model into the map and runs its initialization function.
The current active entity will be changed to the entity representing the specified model.