FF7/WorldMap Module/Script/Opcodes/309
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
- Opcode: 0x309
- Name: set active entity coordinates in mesh
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | X | X coordinate in mesh |
Stack | Z | Z coordinate in mesh |
Notes
Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8191 (the size of one mesh).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).