FF7/WorldMap Module/Script/Opcodes/30e
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< FF7 | WorldMap Module | Script | Opcodes
Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (1 revision imported)
- Opcode: 0x30e
- Name: active entity play animation
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Animation ID | Animation to play |
Stack | Loop | Boolean value |
Notes
Plays the specified animation for the active entity, Loop flag determines whether the animation should play once or loop indefinitely.