FF7/WorldMap Module/Script/Opcodes/328
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (3 revisions imported)
- Opcode: 0x328
- Name: set active entity direction
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Direction | Value between 0 and 255 |
Notes
Sets the direction of movement of the current active entity. Does not make the entity face the direction of movement like 304 does.