FF7/WorldMap Module/Script/Opcodes/32d
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
- Opcode: 0x32d
- Name: wait for window ready
- Two-word opcode: No
Parameters
Location | Name | Description |
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Notes
The exact mechanics of this instruction is not known but it seems to be used to wait for the window to become available so that a new window can be opened.