FF7/WorldMap Module/Script/Opcodes/336

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 05:21, 23 May 2019 by BukTop (talk | contribs) (4 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0x336
  • Name: set active entity movespeed (honor walkmesh)
  • Two-word opcode: No

Parameters

Location Name Description
Stack Speed Value between 0 and 255

Notes

Sets the movement speed of the current active entity. If the entity is not controlled by the player it will keep moving in its direction until speed is set to 0 or the player takes control of it. Entities moving using this instruction will honor the walkmesh, following its contours like the player would.