FF8
From Final Fantasy Inside
Revision as of 21:50, 24 January 2016 by my_wiki>MaKiPL (I added subsection over to Game engine section, to put some reversed stuff, assemblied arrays and etc.)
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Engine constants
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle structure
- r0win.dat Winning sequence
- b0wave.dat Core battle special effects data
- a9btlfnt.bft ???
- MAG/magNNN_N.N t N - [where N is various]/T files - Magic/G.F. Texture TIM data
- [magNNN_N.N (00,01...); (a,b,c,d...) - MAG files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj