FF8/Field/Script/Opcodes/021 EFFECTPLAY2
From Final Fantasy Inside
- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFID
Stack
- (volume related?)
- (volume related? usually 127)
- Channel (must be a power of 2)
- EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.