FF8/Field/Script/Opcodes/021 EFFECTPLAY2

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Revision as of 04:31, 24 March 2018 by my_wiki>Albeoris (Created page with "* Opcode: '''0x021''' * Short name: '''EFFECTPLAY2''' * Long name: Play sound effect ==== Argument ==== Field SFXID (in the SFX list for that field) ==== Stack ==== :...")
  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFXID (in the SFX list for that field)

Stack

Pan (0=left, 255=right)
Volume (0-127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.

Note: It seems each area can have a maximum of 32 sounds predefined (meaning sound ID 31 is the highest you can play with this). You have to use EFFECTPLAY to use more than 32 sounds.