FF8/Field/Script/Opcodes/164 SPUSYNC
From Final Fantasy Inside
< FF8 | Field | Script | OpcodesRevision as of 12:36, 4 April 2018 by my_wiki>BukTop
- Opcode: 0x164
- Short name: SPUSYNC
- Long name: SPU Sync
ArgumentStackDescription
Pauses this script until frame count frames have passed since SPUREADY was called.