FF8/FileFormat b0wave
From Final Fantasy Inside
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Unknown section | Pointer to Unknown section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Unknown section
Offset | Name | Description |
---|---|---|
0 | UNKNOWN | UNKNOWN |
4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
8 | UNKNOWN | UNKNOWN |