FF8/Main harata

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Revision as of 05:25, 23 May 2019 by BukTop (talk | contribs) (2 revisions imported)
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By MaKiPL


Harata.cnf is unused file made by battle programmer for debug purpouse. The code associated with Harata.CNF file is completely lost, and the only leftover code for interpreting harata.cnf file content is unusable. From all the leftovers visible in code, the Harata.CNF could:

  • Log battle debug data to specifiec path
  • Autostart battle before mainmenu shows up for fast debugging
  • Debug Enemy DAT statistic, see states and etc.

Leftover list of available commands:

R2 INIT
R1 
PC 
SAVE 
L3 
PAST L2 
DEBUG  
L1 PC 
LOAD SCENE
%3d TIME  
%3dRATE100
%s AP*10 
%s EXP*10 
%s DOGOUT 
%s ODIN  
%s FORMATION 
%s WITCH 
%s X_ITEM 
%s X_MAGIC
%s X_GF  
%s X_DRAW 
%s X_COMMAND 
%s X_PINCH
%s X_RESURRECT
%s CHOCOBO
%s CHOCOBO LEVEL 
%3d?CHOCOBO WAZA  
%3d?MOGURI 
%s RANNYU1
%s RANNYU2
%s RANNYU3
%s PET5  
%s PET6  
%s PET7  
%s PINCH 
%s GILGAMESH 
%s SQUALL FB 
%s scene 
music 
wave  
namedic
start 
party 
autoload  
pinch 
bg_debug  
readwait  
vibration 
print 
bdprint
triple 
double 
rate  
logic 
rnddamage 
damage limit 
kernel 
icon  
tdw
sound 
command
on 
off
all
auto  
manual 
normal 
rftpath
rftpath1  
logpath
menupath  
scenefile 
init  
$dummy1?