FF8/Main wm2
From Final Fantasy Inside
By MaKiPL
Contents
Info
wm2field.tbl is file that handles the world map to field warping.
Structure
File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries
One entry:
Offset | SizeOf | Name | Description |
---|---|---|---|
0,1 | int_12 | FieldX | Operates FieldX* |
1,2 | int_12 | FieldY | Operates FieldY* |
3,4 | int_12 | Field_Z | Operates FieldZ*? |
4 | int_4 | UNK_1 | Unknown |
5 | uint_16 | FieldID | ID of field |
7 | 17 bytes | UNKNOWN | Unknown |
Field location
The field location is obtained from three bytes.
Example:
9A 00 E7 10
To get X axis: 9A 00 (9A 00)
Cheat engine X axis: A0 09
To get Y axis: E7 00 (E7 10) [0 is leftover, and 0 from 10]
Cheat engine Y axis: 70 0E
Another example:
12 04 23 F7
To get X axis: 12 04 (12 04)
Cheat engine X axis: 20 41
To get Y axis: 23 07 (23 F7) [0 is leftover, and 7 from F7]
Cheat engine Y axis: 3F 27
Useful notes
First entry is Balamb Garden
Second entry is Balamb City