FF8/WorldMap rail
From Final Fantasy Inside
< FF8
Revision as of 18:50, 31 May 2015 by my_wiki>MaKiPL (→Animation key frame: Added 6th byte (+1 index))
By MaKiPL
Info
Rail.obj is a file containing key locations of train movement. It stores location on world map, and the train automatically rotates, gives power and calculates needed info (like cargo rotation and etc.)
File scheme
The file is built the similiar way as World map WMX.obj. The engine is loading animation for specific train every 0x800 bytes (2048). Always. Animation cannot be larger than 2048, and if is smaller than 2048 bytes, then what's left is filled with 00. One animation frame is 16 bytes.
Offset | Length | Description |
---|---|---|
0 | Byte | Count of animation frames |
1 | Byte | Unknown |
2 | 10 bytes | Unknown |
varies | count * 16 bytes | Animation frames |
varies | varies | Padding / 00 |
Animation key frame
Offset | Length | Description |
---|---|---|
0 | 2 Bytes signed | X Axis |
2 | 2 Bytes | Unknown |
4 | 2 Bytes signed | Z Axis |
6 | 2 Bytes signed | Initial train rotation |
8 | 2 Bytes signed | Y Axis |
10 | 2 Bytes | Unknown/ Always 00? |
12 | 4 Bytes | Unknown |