FF8/WorldMap wmsetxx
Contents
Info
WMSETxx.obj (where xx may refer to gr,us,it,fr,sp) is a multi-data world map file containing many core functions and 3D objects. This file contains almost everything: sounds, scripts, dialogs, texts, textures, models- all contained in one file. Main differences between en/it/gr/sp/fr are localized dialogs, so next sections have different offsets. Offsets before this are all the same. Wmset.obj is probably never used in-game and is leftover. Dialogs in lang-en/wmset.obj are in english, but the file is different from wmsetus.obj.
General structure
WMSETxx.obj is made from 48 sections. File starts with header, that has 48*4 bytes. Every offset is 4 bytes long.
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Section 1 |
SectNmbr * 4 | 4 bytes | Section SectNmbr |
The last section is offset 188.
Section 1: UNKNOWN
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Section size |
4 | Section size | UNKNOWN |
UNKNOWN
Section 2-13: UNKNOWN
UNKNOWN
Section 14: Side quests texts/tialogs
This section provides dialogs on world map used in side quests.
This section starts with header pointing to relative offsets to dialog/text portions.
Dumped data from wmsetus.obj:
…+-1 Airstation5 … 7 Get off…YesNo5 + 7 Get off…YesNo5 - 7 Get off…YesNo”Bound for 5 4 7“Pay 4111 Gil to rideDon't ride” Bound for 5 3 7“Pay 4111 Gil to rideDon't ride”Bound for 5 ! 7“Pay 4111 Gil to rideDon't ride7 ”You don't have enough money“ Selphie ”C'mon? To the 5Missile Base7?“ n Soldier”Give it up“ n Soldier”I'm busy“ n Soldier”There's no way you're getting through?“ n Soldier”This is our duty“ n Soldier”Just like always“ n Soldier”How 'bout a date…“Found a draw point?But no one can drawFound a draw point?Nothing thereFound a draw point? foundCan't carry anymoreYou do not have DrawWho will draw…Don't draw stocked 1+-=*&??()·.71Out of/ …?3 7remaining …YesNo#‘2 How to drive 7 4!Back 7!Forward 6!Get on :off Steer with directional button 1!Change POV2 Garden Controls 7 4!Back 7!Forward 5!To cockpit 6!Get on :off Steer with directional button 1!Change POV2 How to ride a Chocobo 7 6!Get off Run with directional button 1!Change POV2 Spaceship Controls 7 4!Back 7!Forward 5!To cockpit 6!Get on:off Directional button to go up:down:steer 1! Change POV)This place looksfamiliar·It looks abandonedand run=down”Huh?…“Nida”The gauge is going berserk?…“)Shouldn't be getting off·This must be Obel LakeThrow a rockTry hummingIt's Obel LakeThrow a rockTry hummingA black shadow rose to the surfaceThrow a rockTry humming againThe black shadow disappearedThe rock sank .The rock skipped once . .The rock skipped twice . . .The rock skipped 4 times . . . .The rock skipped 5 times . . . . .The rock skipped 6 times . . . . . .The rock skipped 7 times . . . . . .The rock skippedmany many timesBlack Shadow”Hello human What a lovely tune“A black shadow rose to the surface”Hello?“) There's something large there·”Thanks for speaking to me again?“”Umm“”Can you do me a favor…“)What is it·)I don't want to hear it·”It's my friend Mr Monkey Can you find him for me…“”Please“”“”Mr Monkey should be in a forest somewhere Keep walking around and I'm sure you'll find him“”Oh yeah do you know what…“”Oh yeah“”What a beautiful day“”I wonder what it means…“”Mysterious writing on the rock“”Mr Monkey had a rock like this I think“”Take a break at the railroad bridge“”Take some time off at Eldbeak Peninsula“”I bet it's a wonderful place“Relayed the whereabouts of Mr Monkey”Thank you?“There's the monkey?Throw a rockSing” You suck?“The monkey disappeared into the forestThe monkey told you off and disappeared into the forest”Ahhh? Darn it? Y=You're just a big loser? I'm able to skip the rock as many times as I want? So there? Ha=Ha? Loser? Dork? Idiot? Your mom wears combat boots?“”OUCH? D=Darn it? You're gonna pay for that?“The monkey threw a rock at you and ran?Upon inspecting the rockit looks man=made andhas some carving on itYou found the monkey”You big dork???“Almost?The monkey ran awayWhat's this?…You found a piece of rock by your footIt looks man=made andhas some carving on itBut it was just a rockA bird is warming an egg Check it outLeave it aloneIt seems that the birdwent to go look for foodYou found a piece of rock thereNothing there1 S T S L R M 1 U R H A E O 1 R E A I D R 1 E A S N P D 1 S T S L R M 71 U R H A E O 71 R E A I D R 71 E A S N P D 7” At the beach in 2 something special washes ashore at times“”You'll find something on an island east of 4 too“”There's also something on top of a mountain with a lake and cavern“”Back in the day south of here there used to be a small but beautiful village surrounded by deep forests Everyone lived a happy life there“There is a stone pillarIf you look closelythere's something written on it”TRETIMEASUREAT MINOFFDEISLE“)…·Found 9?Found L?Found ?Found 1?That sound disappeared into the lakeThere are many multicoloredrocks with faces all over the placeThe black=faced rock tells you sternly”The treasure is probably in the direction of the North Star“The white=faced rock tells you coldly”It's east“The white=faced rock tells you coldly”It's west“The white= faced rock tells you coldly”It's south“The white=faced rock tells you coldly”It's north“The red=faced rock tells you angrily” The blue one's a liar?“The red=faced rock tells you angrily”The treasure's to the east?“The red=faced rock tells you angrily” The treasure's to the west?“The red=faced rock tells you angrily”The treasure's to the south?“The red=faced rock tells you angrily ”The treasure's to the north?“The red=faced rock tells you angrily”The treasure's not here?“The blue=faced rock whispers” I don't know where the treasure is“The blue=faced rock whispers”People call us ‘The Liar Rocks'“The blue=faced rock whispers” Some of us just repeat the same thing“The blue=faced rock whispers”Some of us just talk nonsense“The blue=faced whispers” Some of us just say the opposite of what we mean“This place just has rubble lying among the grassAbsolutely nothing) Is thispart of something…·)Seems like the same rock I picked up before·)This must be all of them·”This must be all the rocks““ If he's not around perhaps he took a train towards Dollet…“)I remember now This is Edea's house I get the feeling there's something nearby Something hugenearby·
Section 15: NULL
4 Bytes NULL
Section 16: World map objects data
TODO
Section 17-19: UNKNOWN
UNKNOWN
Section 20: UNKNOWN
Bunch of AKAO frames headers packed
Section 21: AKAO
Starts with AKAO header
Section 22-28: NULL
4 Bytes NULL
Section 29: UNKNOWN
UNKNOWN
Section 30: NULL
4 Bytes NULL
Section 31: UNKNOWN
UNKNOWN
Section 32: Text- Location names
This section provides location names (probably for Ragnarok landing?)
This section starts with header pointing to relative offsets to dialog/text portions.
Dumped data from wmsetus.obj:
?2344 Forest Garden Garden: Station!9Missile Base7WinhillEdea's House%: 51 Seaside Station1 City1: AirstationLunatic Pandora Laboratory=1 Sorceress MemorialTears' Point1 Seaside Station=Tears' PointTears' PointLunatic Pandora Laboratory1:Airstation1 Sorceress Memorial
Section 33-37: UNKNOWN
UNKNOWN
Section 38: World map textures archive
This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). This is one of the larger sections in file. THIS section is responsible for 1/2 world map textures (Those are really used in-game). There is 36 textures inside as of original release. Also, sea, beach and special effects texture is present.
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Relative offset to texture |
Various (144 originally) | 4 bytes | '00 00 00 00' - offset list end |
Offset pointed by header | Various | .TIM texture (10 00 00 00 08) |
Section 39: Textures - roads, train track, bridge
This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). THIS section is responsible for train track textures, road textures, bridge train track texture (the one that gets through FH).
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Relative offset to texture |
Various (52 originally) | 4 bytes | '00 00 00 00' - offset list end |
Offset pointed by header | Various | .TIM texture (10 00 00 00 08) |
Section 40: One world map texture/NULL
This section starts with header pointing to relative offsets to only one .TIM texture. This is the first texture that is in texl.obj or wmsetxx.obj/Section 38.
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Relative offset to texture |
4 | 4 bytes | '00 00 00 00' - offset list end |
8 | Various (16384 originally) | .TIM texture (10 00 00 00 08) |
After Texture | Next offset-(header+TIM texture) | NULL data |
Section 41: UNKNOWN
UNKNOWN
Section 42: Vehicle and object textures
This section starts with header pointing to relative offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). THIS section is responsible for vehicles, world map objects textures (Balamb mobile, Galbadia mobile, Balamb halo ring, cactuar statue, lunatic pandora...)
Offset | Length | Description |
---|---|---|
0 | 4 bytes | Relative offset to texture |
Various (132 originally) | 4 bytes | '00 00 00 00' - offset list end |
Offset pointed by header | Various | .TIM texture (10 00 00 00 08) |
Section 43-47: UNKNOWN
UNKNOWN
Section 48: AKAO frame
Starts with AKAO
Models list by language code
wmsetgr wmsetus wmsetsp wmsetfr wmsetit 1 15772 15420 16200 14700 15676 2 19140 18788 19568 18068 19044 3 19536 19184 19964 18464 19440 4 21100 20748 21528 20028 21004 5 21416 21064 21844 20344 21320 6 22980 22628 23408 21908 22884 7 23296 22944 23724 22224 23200 8 24260 23908 24688 23188 24164 9 24496 24144 24924 23424 24400 10 24652 24300 25080 23580 24556 11 26248 25896 26676 25176 26152 12 27860 27508 28288 26788 27764 13 29448 29096 29876 28376 29352 14 29604 29252 30032 28532 29508 15 31300 30948 31728 30228 31204 16 33332 32980 33760 32260 33236 17 36644 36292 37072 35572 36548 18 37040 36688 37468 35968 36944 19 38480 38128 38908 37408 38384 20 39872 39520 40300 38800 39776 21 41304 40952 41732 40232 41208 22 42764 42412 43192 41692 42668 23 44064 43712 44492 42992 43968 24 45044 44692 45472 43972 44948 25 46128 45776 46556 45056 46032 26 49520 49168 49948 48448 49424 27 55260 54908 55688 54188 55164 28 60968 60616 61396 59896 60872 29 65748 65396 66176 64676 65652 30 66800 66448 67228 65728 66704 31 67196 66844 67624 66124 67100 32 68056 67704 68484 66984 67960 33 68548 68196 68976 67476 68452
Texture offsets for models by language code
wmsetus wmsetsp wmsetit wmsetgr wmsetfr 1 413048 413312 412796 412848 411748 2 429980 430244 429728 429780 428680 3 446912 447176 446660 446712 445612 4 451076 451340 450824 450876 449776 5 453192 453456 452940 452992 451892 6 457356 457620 457104 457156 456056 7 459472 459736 459220 459272 458172 8 463636 463900 463384 463436 462336 9 465752 466016 465500 465552 464452 10 467868 468132 467616 467668 466568 11 470016 470280 469764 469816 468716 12 472164 472428 471912 471964 470864 13 474312 474576 474060 474112 473012 14 474508 474772 474256 474308 473208 15 478768 479032 478516 478568 477468 16 483028 483292 482776 482828 481728 17 491384 491648 491132 491184 490084 18 499740 500004 499488 499540 498440 19 501888 502152 501636 501688 500588 20 504036 504300 503784 503836 502736 21 506184 506448 505932 505984 504884 22 508332 508596 508080 508132 507032 23 510480 510744 510228 510280 509180 24 512628 512892 512376 512428 511328 25 514776 515040 514524 514576 513476 26 523132 523396 522880 522932 521832 27 531488 531752 531236 531288 530188 28 539844 540108 539592 539644 538544 29 548200 548464 547948 548000 546900 30 550316 550580 550064 550116 549016 31 551440 551704 551188 551240 550140 32 551636 551900 551384 551436 550336 33 552728 552992 552476 552528 551428