Xeno/GameDirectoryDescription/Directory11 Field
From Final Fantasy Inside
< Xeno
Revision as of 09:04, 12 November 2006 by my_wiki>Akari
File Format
There are pairs of two files. First one are field model textures. The second one are model, sprites data, as well as text and script.
First file - Textures and CLUT
Second file - Field Data
This is uniq pack of different data. There are always 8 files in there. All of them are compressed. The most part of header are unknown, except few data.
Start offset | Size | Value |
---|---|---|
0x010C | 0x04 bytes | Length of uncompressed file 1 |
0x0110 | 0x04 bytes | Length of uncompressed file 2 |
0x0114 | 0x04 bytes | Length of uncompressed file 3 |
0x0118 | 0x04 bytes | Length of uncompressed file 4 |
0x011C | 0x04 bytes | Length of uncompressed file 5 |
0x0120 | 0x04 bytes | Length of uncompressed file 6 |
0x0124 | 0x04 bytes | Length of uncompressed file 7 |
0x0128 | 0x04 bytes | Length of uncompressed file 8 |
0x012C | 0x04 bytes | Unknown |
0x0130 | 0x04 bytes | Offset to file 1 |
0x0134 | 0x04 bytes | Offset to file 2 |
0x0138 | 0x04 bytes | Offset to file 3 |
0x013C | 0x04 bytes | Offset to file 4 |
0x0140 | 0x04 bytes | Offset to file 5 |
0x0144 | 0x04 bytes | Offset to file 6 |
0x0148 | 0x04 bytes | Offset to file 7 |
0x014C | 0x04 bytes | Offset to file 8 |
0x0150 | 0x04 bytes | Offset to end of pack |
There are files: 1) unknown 2) walkmeshes 3) pack of 3d models 4) sprites 5) sprites animation 6) entitys and scripts 7) unknown 8) text
2) walkmeshes