FF8/String Encoding
From Final Fantasy Inside
< FF8
Revision as of 15:29, 22 April 2019 by my_wiki>Sebanisu (Started stream encoding entry. still more to do but wanted to start special characters.)
String Encoding
FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the texture. Some bytes = two characters.
Special Bytes
These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.
Starting Byte | Size | Name | Description |
---|---|---|---|
0x00 | 1 | NULL | End of string |
0x03 | 2 | Name | When see 0x03??, in a string, it's usually a characters name. |
0x05 | 2 | Icon | 0x05?? used to draw a symbol from icons.tex, like controller buttons.
On PC it draws the letter of keyboard keys assigned to the controls. |
0x06 | 2 | Color | 0x06?? used to show a change in formatting like color |
0x0A | 2 | Special_Value | 0x0A?? can be a string or number value.
Depending on which string you are reading it can be a different value. |
0x0B | 2 or 3 | Cursor_Locations | Might be number of possible return values that determine whether this is 3 or 2 bytes.
Like YES or NO questions will only be 2 bytes |
0x0C | 2 | SpellID | Used to place a name of a spell. |