FF8/Field/Script/Opcodes/05C MAPJUMPO
From Final Fantasy Inside
- Opcode: 0x05C
- Short name: MAPJUMPO
- Long name: Map jump
Argument
none
Stack
- Field Map ID
- Walkmesh ID
- MAPJUMPO
Description
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.