Changes
From Final Fantasy Inside
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* Opcode: '''0x3A'''
* Short name: '''GOLDd'''
* Long name: Gil Down
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x3A
! width="40" | ''0''
! width="160" | ''A''
|}
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x3A
! width="40" | ''B''
! width="40" | ''A''
! width="120" | ''0''
|}
==== Arguments ====
Decrease by a constant amount:
* '''const UByte''' ''0'': Zero.
* '''const ULong''' ''A'': Amount to increase.
Decrease by an amount found in memory:
* '''const UByte''' ''B'': Source bank.
* '''const UByte''' ''A'': Source address.
* '''const UByte[3]''' ''0'': Three zero bytes.
==== Description ====
Decreases the amount of gil by a constant amount, or by an amount found in the source bank ''B'' and address ''A''.
* Short name: '''GOLDd'''
* Long name: Gil Down
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x3A
! width="40" | ''0''
! width="160" | ''A''
|}
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x3A
! width="40" | ''B''
! width="40" | ''A''
! width="120" | ''0''
|}
==== Arguments ====
Decrease by a constant amount:
* '''const UByte''' ''0'': Zero.
* '''const ULong''' ''A'': Amount to increase.
Decrease by an amount found in memory:
* '''const UByte''' ''B'': Source bank.
* '''const UByte''' ''A'': Source address.
* '''const UByte[3]''' ''0'': Three zero bytes.
==== Description ====
Decreases the amount of gil by a constant amount, or by an amount found in the source bank ''B'' and address ''A''.