Changes
From Final Fantasy Inside
no edit summary
* Opcode: '''0xAA'''
* Short name: '''MOVA'''
* Long name: Move to Entity
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xAA
! width="40" | ''E''
|}
==== Arguments ====
* '''const UByte''' ''E'': Entity ID to move towards.
==== Description ====
Moves the field object towards the entity with the given ID. Note that this is ''not'' a field object ID, in that the entity ID includes non-visible entities; in other words, this is an offset to an entity in the entire entity list, not just the visible entity list. However, attempting to move the field object to an entity that is not visible will fail, in that the MOVA opcode is ignored.
* Short name: '''MOVA'''
* Long name: Move to Entity
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xAA
! width="40" | ''E''
|}
==== Arguments ====
* '''const UByte''' ''E'': Entity ID to move towards.
==== Description ====
Moves the field object towards the entity with the given ID. Note that this is ''not'' a field object ID, in that the entity ID includes non-visible entities; in other words, this is an offset to an entity in the entire entity list, not just the visible entity list. However, attempting to move the field object to an entity that is not visible will fail, in that the MOVA opcode is ignored.