Changes
From Final Fantasy Inside
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* Opcode: '''0xD7'''
* Short name: '''SLDR2'''
* Long name: Solid Range (16-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xD7
! width="40" | ''B''
! width="80" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value.
* '''const UShort''' ''R'': Range value.
==== Description ====
Similar to [[FF7/Field/Script/Opcodes/C6 SLDR2|SLDR2]], but allows a two-byte range value to be used.
* Short name: '''SLDR2'''
* Long name: Solid Range (16-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xD7
! width="40" | ''B''
! width="80" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value.
* '''const UShort''' ''R'': Range value.
==== Description ====
Similar to [[FF7/Field/Script/Opcodes/C6 SLDR2|SLDR2]], but allows a two-byte range value to be used.