Changes
From Final Fantasy Inside
→KERNEL.BIN - Section 5: Item data format
! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
|-
|style="background:rgb(255,255,255204);" align="center" | 0x00|style="background:rgb(255,255,255204);" | 8 bytes|style="background:rgb(255,255,255204); width: 110px;" | Unknown|style="background:rgb(255,255,255204);" | Always 0xFFFFFFFF
|-
|style="background:rgb(255,255,204255);" align="center" | 0x08|style="background:rgb(255,255,204255);" | 2 bytes|style="background:rgb(255,255,204255);" colspan="2" | UnknownCamera Movement Index
|-
|style="background:rgb(255,255,255);" align="center" | 0x0A
|style="background:rgb(255,255,255);" | 2 1 byte|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" | |style="background:rgb(255,255,255);" | 0xFF|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Not usable at all)|-|style="background:rgb(255,255,255);" | 0xFE|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Not<br />usable at all)|-|style="background:rgb(255,255,255);" | 0xFD|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)|-|style="background:rgb(255,255,255);" | 0xFC|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br /> in Battle Menu)|-|style="background:rgb(255,255,255);" | 0xFB|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item MenuIf the following bits are 0)
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="3" | |style="background:rgb(255,255,255);" | 0xFA01h|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu)Can be sold
|-
|style="background:rgb(255,255,255);" | 0xF902h|style="background:rgb(255,255,255);" | Appears Can be used in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu & Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xF804h|style="background:rgb(255,255,255);" | Appears Can be used in Battle Menu & Item Menu (Usable<br />in Item Menu & Battle Menu)|-|style="background:rgb(255,255,255);" | 0xF7|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Out of Battle Menu)|-|style="background:rgb(255,255,255);" | 0xF6|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu)
|-
|style="background:rgb(255,255,255);" align="center" | 0x0B
|style="background:rgb(255,255,255);" | 1 bytes
|style="background:rgb(255,255,255);" colspan="2" | Attack Target|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="5" | |style="background:rgb(255,255,255);" | 0x01|style="background:rgb(255,255,255);" [[FF7/Targeting_Data| One Item Target|-|style="background:rgb(255,255,204);" | 0x03|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x05|style="background:rgb(255,255,255);" | Multiple Targets|-|style="background:rgb(255,255,204);" | 0x07|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x10|style="background:rgb(255,255,255);" | On Party Only]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0D
|style="background:rgb(255,255,255);" align="center" | 0x0E
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Restore Apply|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" | |style="background:rgb(255,255,204);" | 0x00|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x08|style="background:rgb(255,255,255);" | Apply also to MP|-|style="background:rgb(255,255,204);" | 0x22|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,204);" | 0x23|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x24|style="background:rgb(255,255,255);" | Damage / Restore by %|-|style="background:rgb(255,255,255);" | 0x26|style="background:rgb(255,255,255);" | Damage / Restore by 20 X Amount Multiplier|-|style="background:rgb(255,255,255);" | 0x37|style="background:rgb(255,255,255);" | Causes Damage|-|style="background:rgb(255,255,204);" | 0x47|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x50|style="background:rgb(255,255,255);" | Affects Stats|-|style="background:rgb(255,255,255);" | 0xFF|style="background:rgbCalculation Method (255,255,255More soon);" | None
|-
|style="background:rgb(255,255,255);" align="center" | 0x0F
|style="background:rgb(255,255,255);" | None
|-
|style="background:rgb(255,255,204255);" align="center" | 0x11|style="background:rgb(255,255,204255);" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Status Effect Change|-|style="background:rgb(204,204,255);" align="center" colspan="2" rowspan="3" | Unknown |style="background:rgb(255,255,255)" | 3Fh|style="background:rgb(255,255,255)" | Chance to Inflict/Heal status (out of 63)|-|style="background:rgb(255,255,255)" | 40h|style="background:rgb(255,255,255)" | Cure if inflicted|-|style="background:rgb(255,255,255)" | 80h|style="background:rgb(255,255,255)" | Cure if inflicted, Inflict if not
|-
|style="background:rgb(255,255,255);" align="center" | 0x12