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FF7/Kernel/Low level libraries

1,171 bytes added, 20:04, 12 March 2005
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=== TEX texture data format for the PC ===
TEX files are texture files for the PC. The format for these files are located [[FF7/TEX format|here]].
 
 
 
== File formats for 3D models ==
 
During the development process, 3D models contain a good deal of information needed by the artist every time they save or load the model. When the model is finished, it is often exported and broken up into smaller files with many unneeded attributes striped from them. When the models for FF7 were created, they were exported into Psy-Q's 3D resource data (RSD) files, polygon data (PLY), polygon groups (GRP), materials (MAT), textures (TIM), skeletal hierarchy (HRC), and animation (ANM).
 
The models are handled differently between modules. The models in the "battle" modules have a different animation system than the field models. When the models were converted to the PC version, they were taken from Psy-Q to a more PC-friendly format, some are the original, uncompiled, Psy-Q files.
 
=== Model Formats for PSX ===
To be written
 
=== Model Formats for PC ===
The PC models are stored in the LGP files in the /DATA directory. The names for the models were obfuscated a little, but can be recovered via the plain text [[FF7/HRC|Hierarchy files (.HRC)]], [[FF7/RSD|Resource data files (.RSD)]], and [[FF7/P|Polygon files (.P)]].
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