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A more complete and annotated save map is in the MENU section.
== VRAM management ==
The kernel is in charge of allocating, caching, and displaying in Video RAM. The the case if the PSX, port, the Playstation only has 1 megabyte of VRAM which makes this task a little complex. This is alleviated somewhat by using the PSX's VRAM caching system.
The PSX video memory can best be seen as a rectangular "surface" made up of 2048x512 pixels. A slight caveat to this model is that the PSX can hold multiple color depths in VRAM at the same time. To make the VRAM a little easier to visualize, This document represents VRAM as a 1024x512 matrix to allow for some color depth in either direction and to minimize some extreme skewing of the video buffers.
The following is a typical state of VRAM during game play.