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From Final Fantasy Inside
Created page with "=Global Memory bank= This is a structure of significant size that holds over 2500 DWords related to the global situation. These range from logs to screen resolutions to sound ..."
=Global Memory bank=
This is a structure of significant size that holds over 2500 DWords related to the global situation. These range from logs to screen resolutions to sound handlers. Documenting this is a very difficult task as it is accessed all over the executable code and usually passed to other functions as pointers. As such this list is likely to change a lot and some of it might start off completely wrong. This only applies to the PC version and possibly only v1.02 of the '98 release.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Memory pointer
! style="background:rgb(204,204,204)" | Initial Value
! style="background:rgb(204,204,204)" | Function
|-
| 0x000
| 1
|
|-
| 0x004
| "APP.LOG"
| Log file name
|-
| 0x00C
|
| Current bits per pixel
|-
| 0x030
|
| Related to time (elapsed time?)
|-
| 0x038
|
| Related to time (start-up time?)
|-
| 0x058
| hInstance passed to the WinMain function as the result of a [http://msdn.microsoft.com/en-us/library/windows/desktop/ms683199%28v=vs.85%29.aspx GetModuleHandle(0)] call on startup.
|
|-
| 0x05C
| Window handler pointer created from a [http://msdn.microsoft.com/en-us/library/windows/desktop/ms632680%28v=vs.85%29.aspx CreateWindowEx] call
|
|-
| 0x848
| 0
| Width of border on left and right
|-
| 0x84C
| 0
| Height of border on top and bottom
|-
| 0x850
| 640
| Display's width in pixels
|-
| 0x854
| 480
| Display's height in pixels
|-
| 0x858
| [0x850] - [0x848]
| Display's top left X coordinate in pixels
|-
| 0x85C
| [0x854] - [0x84C]
| Display's top left Y coordinate in pixels
|-
| 0x934
|
| Method used in redrawing screen
|-
| 0x954
| 640
| Application's width in pixels
|-
| 0x958
| 480
| Application's height in pixels
|-
| 0x95C
|
| Requested bits per pixel (should match [0x00C])
|-
| 0x99C
| 90.0
|
|-
| 0x9A0
| 5.0 (then changed to 125.0
|
|-
| 0x9A4
| 2000.0 (then changed to 50000.0)
|
|-
| 0x9B0
| 0
| Seed for randomizing function (current time is used if value is 0)
|-
| 0x9B4
| "DEFAULT"
| Process Name
|-
| 0x9B8
| "DEFAULT CLASS"
| Equally un-inventive process class name.
|-
| 0x9F0
| 0x4089C5
| Library access function. Will load all LGP archives.
|-
| 0x9F4
| 0x676605
| If passed argument is 0 this function sets it to 1
|-
| 0x9F8
| 0x408FA6
| "Main" function called first when a game is loaded or started
|-
| 0x9FC
| 0x4090C7
| Function called when a game is quit via menu (PC only?)
|-
| 0xA00
| 0x4090E6
| Event Driver pointer
|-
| 0xA28
| 0x409CF2
| Function to set up window for playing a movie file
|-
| 0xA2C
| 0x409D66
| CD Check function to make sure correct disc is present
|-
This is a structure of significant size that holds over 2500 DWords related to the global situation. These range from logs to screen resolutions to sound handlers. Documenting this is a very difficult task as it is accessed all over the executable code and usually passed to other functions as pointers. As such this list is likely to change a lot and some of it might start off completely wrong. This only applies to the PC version and possibly only v1.02 of the '98 release.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Memory pointer
! style="background:rgb(204,204,204)" | Initial Value
! style="background:rgb(204,204,204)" | Function
|-
| 0x000
| 1
|
|-
| 0x004
| "APP.LOG"
| Log file name
|-
| 0x00C
|
| Current bits per pixel
|-
| 0x030
|
| Related to time (elapsed time?)
|-
| 0x038
|
| Related to time (start-up time?)
|-
| 0x058
| hInstance passed to the WinMain function as the result of a [http://msdn.microsoft.com/en-us/library/windows/desktop/ms683199%28v=vs.85%29.aspx GetModuleHandle(0)] call on startup.
|
|-
| 0x05C
| Window handler pointer created from a [http://msdn.microsoft.com/en-us/library/windows/desktop/ms632680%28v=vs.85%29.aspx CreateWindowEx] call
|
|-
| 0x848
| 0
| Width of border on left and right
|-
| 0x84C
| 0
| Height of border on top and bottom
|-
| 0x850
| 640
| Display's width in pixels
|-
| 0x854
| 480
| Display's height in pixels
|-
| 0x858
| [0x850] - [0x848]
| Display's top left X coordinate in pixels
|-
| 0x85C
| [0x854] - [0x84C]
| Display's top left Y coordinate in pixels
|-
| 0x934
|
| Method used in redrawing screen
|-
| 0x954
| 640
| Application's width in pixels
|-
| 0x958
| 480
| Application's height in pixels
|-
| 0x95C
|
| Requested bits per pixel (should match [0x00C])
|-
| 0x99C
| 90.0
|
|-
| 0x9A0
| 5.0 (then changed to 125.0
|
|-
| 0x9A4
| 2000.0 (then changed to 50000.0)
|
|-
| 0x9B0
| 0
| Seed for randomizing function (current time is used if value is 0)
|-
| 0x9B4
| "DEFAULT"
| Process Name
|-
| 0x9B8
| "DEFAULT CLASS"
| Equally un-inventive process class name.
|-
| 0x9F0
| 0x4089C5
| Library access function. Will load all LGP archives.
|-
| 0x9F4
| 0x676605
| If passed argument is 0 this function sets it to 1
|-
| 0x9F8
| 0x408FA6
| "Main" function called first when a game is loaded or started
|-
| 0x9FC
| 0x4090C7
| Function called when a game is quit via menu (PC only?)
|-
| 0xA00
| 0x4090E6
| Event Driver pointer
|-
| 0xA28
| 0x409CF2
| Function to set up window for playing a movie file
|-
| 0xA2C
| 0x409D66
| CD Check function to make sure correct disc is present
|-