Changes
From Final Fantasy Inside
m
→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x10
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Elemental_Data| Attack elements mask.|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | |style="background:rgb(255,255,255);" | 0x0400|style="background:rgb(255,255,255);" | Cut|-|style="background:rgb(255,255,255);" | 0x0800|style="background:rgb(255,255,255);" | Hit|-|style="background:rgb(255,255,255);" | 0x1000|style="background:rgb(255,255,255);" | Punch|-|style="background:rgb(255,255,255);" | 0x2000|style="background:rgb(255,255,255);" | ShootElement]]
|-
|style="background:rgb(255,255,204);" align="center" | 0x12