Changes
From Final Fantasy Inside
→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x00
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Targeting Data|Target flagsFlags]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x01
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Damage_CalculationBattle/Damage Calculation|Damage calculationCalculation]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x03
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Hit Chance%[. Always 0xFF].
|-
|style="background:rgb(255,255,255);" align="center" | 0x04