Changes
From Final Fantasy Inside
→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (Character Specific)
|-
|style="background:rgb(255,255,204255);" align="center" | 0x0C|style="background:rgb(255,255,204255);" | 2 bytes|style="background:rgb(255,255,204255);" colspan="2" | Unknown (camera movement?) [Aways [FF7/Battle/Camera Movement Id|Camera Movement Id]]. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF] .
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E