Changes
From Final Fantasy Inside
→Texture
The lower 9 bits contain a texture number (0-511, but only 0-281
appear to be used). The text files ''Unfortunately, knowing which texture to use is not enough, the UV coordinates found in the Reeve download show how eachnumber maps to one mesh data are (or morepresumably) the original PSX VRAM coordinates, so to get the real coordinates you must subtract a texture-specific offset from each of the UV pairs.TEX files within WORLD_US.LGP (see also A complete table with every texture, its size and offsets can be found at [[FF7/LGP format | LGP ArchivesTextureTable]]).The upper bits have something to do with texture coordinate mapping.''