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FF7/Battle/Battle Mechanics

427 bytes added, 21:29, 17 September 2013
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This page will be for Battle memory structures. May be pretty unstructured for a while.
 
==Command Defaults==
Each command type has default execution values that can, in some cases, be overridden.
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" | Default
|-
| 0h
| Animation
|-
| 1h
| Damage Calculation
|-
| 2h
| Command Properties
|-
|}
==AI Structure==
| 7Ch - 27Ch
| Stack of values
|-|}
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