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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes/34a

931 bytes added, 11:46, 17 January 2025
Notes
* Opcode: '''0x34a'''
* Name: unknownplay 2d animation at active entity's position
* Two-word opcode: No
|-
| Stack
| UnknownAnimation ID| UnknownOne of several hardcoded animation ids
|}
==== Notes ====
 
The animations this opcode supports are baked in into the game's code (on PC it's a function at '''0x75bbb3'''). Below is the list of available animation IDs:
 
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Anim ID
! style="background:rgb(204,204,204)" align="center" | Description
|-
| 1
| Water ripples/waves, used when Diamond Weapon emerges from water
|-
| 2
| Smoke/water vapor, used when Diamond Weapon emerges from water
|-
| 3
| White smoke/water splashes, used when Diamon Weapon approaches Midgar
|-
| 4, 5
| Ultimate Weapon's energy ball when it hovers over Mideel
|-
| 6
| Impact circle, used for Ruby and Emerald when interacting with them
|-
| 20 - 23
| Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon
|}
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