Changes
From Final Fantasy Inside
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PSHN_L 6 # push number 6 onto the stack (stack = [6 ; var1024])
CAL EQ # compare the two numbers at the top of the stack, pop this numbers, and push the result (1 or 0) into the stack (stack = [1 or 0])
JPF LABEL1 # if the popped top of the stack is 0, jump to LABEL1(stack = [])
PSHN_L 0 # push 0 at the top of the stack (stack = [0])
POPM_W 1024 # pop the top of the stack into var1024 (stack = [])