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From Final Fantasy Inside
Created page with "* Opcode: '''0x01D''' * Short name: '''SET''' * Long name: Set position ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== : ''XCoord'' : ''YCoord'' : '''SET'''..."
* Long name: Set position
==== Argument ====
Walkmesh triangle ID.
==== Stack ====:''XCoord'':''YCoord'':'''SET'''
: ''XCoord'': ''YCoord'': '''SET''' ==== Description ====
Place this entity's model at XCoord, YCoord standing on the given walkmesh triangle. Unlike SET3, this function will place the event on the walkable terrain (the ZCoord is interpolated from the walkmesh).