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FF8/Field/Script/Opcodes/05C MAPJUMPO

534 bytes added, 10:50, 8 March 2014
Created page with "* Opcode: '''0x05C''' * Short name: '''MAPJUMPO''' * Long name: Map jump ==== Argument ==== none ==== Stack ==== :''Field Map ID'' :''Walkmesh ID'' :'''MAPJUMP3''' ==== Des..."
* Opcode: '''0x05C'''
* Short name: '''MAPJUMPO'''
* Long name: Map jump

==== Argument ====
none

==== Stack ====
:''Field Map ID''
:''Walkmesh ID''
:'''MAPJUMP3'''

==== Description ====

Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.
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