Changes
From Final Fantasy Inside
m
Call one of this entity's animations, then pop Pop up a message window and wait for the player to hit "ok." ==== Notes ====Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input.Parameter 4 is probably also frame related, but I don't know how.
no edit summary
* Opcode: '''0x064'''
* Short name: '''AMESW'''
* Long name: AnimateA?, Message, and Wait
==== Argument ====
==== Stack ====
:''Animation ID(?)''
:''Field message ID''
:''X position of window''
==== Description ====