Changes
From Final Fantasy Inside
→Data file format: It's all camera data. Different animations call different positions.
| 0x0008
| 4 * 20 bytes
| Battle Setup 1 (4 records) ([[#Battle_Setup_1_format|format explanation]])
|-
| 0x0058
| 4 * 48 bytes
| Battle Setup 2 Camera Placement Data (4 records) ([[#Battle_Setup_2_formatCamera_Placement_Data_format|format explanation]])
|-
| 0x0118
|}
==== Battle Setup 2 Camera Placement Data format ====
48 bytes per formationFormation
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Offset
|-
| 0x00
| 2 12 bytes| Final Primary Battle Idle Camera Position|-|style="background:rgb(204,204,255)" align="center" colspan="1" rowspan="7" | |-| 0x0| Camera X Position
|-
| 0x020x2| 2 bytes| Final Camera Y Position
|-
| 0x040x4| 2 bytes| Final Camera Z Position
|-
| 0x060x6| 2 bytes| Final Camera X Direction
|-
| 0x080x8| 2 bytes| Final Camera Y Direction
|-
| 0x0A0xA| 2 bytes| Final Camera Z Direction
|-
|-
| 0x24