Changes
From Final Fantasy Inside
→Enemy data format
|style="background:rgb(255,255,255)" | 0x0068
|style="background:rgb(255,255,255)" | 32 bytes
|style="background:rgb(255,255,255)" | Enemy Attacks [[FF7/Battle/Camera Movement Id List|Camera Movement Id]] for single and multiple targets (2 bytes each). If set this will overwrite camera movement set in attack itself.
|-
| 0x0088