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Changes

From Final Fantasy Inside

FF7/Battle/Battle scenes

404 bytes added, 22:00, 24 October 2012
Battle Formation Data
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" align="center" | Length
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
|-
| 0x00
| 2 bytes
| colspan="2" | Enemy ID
|-
| 0x02
| 2 bytes
| colspan="2" | position X
|-
| 0x04
| 2 bytes
| colspan="2" | position Y
|-
| 0x06
| 2 bytes
| colspan="2" | position Z
|-
| 0x08
| 2 bytes
| colspan="2" | Row
|-
| 0x0A
| 2 bytes
| colspan="2" | [[#Binary_"Cover_Flags"|Binary "Cover flags"]]
|-
| 0x0C
| 4 bytes
| Gets mapped to battle unit structure 4020colspan="2" | Initial condition flags. Only last 5 bits are considered.|-| style="background:rgb(204,204,255)" colspan ="2" rowspan="5" || 0x0001| Visible|-| 0x0002| Indicates initial direction facing if players get a side attack.|-403F and contains flags | style="background:rgb(255,255,204)" | 0x0004| style="background:rgb(details pending255,255,204)" | Unknown|-|0x0008| Targetable|-|0x0010| Main Script Active
|}
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