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Changes

From Final Fantasy Inside

FF7/Battle/Battle scenes

21 bytes added, 01:04, 22 February 2014
m
AI Data
NOTES:
*A monster's total AI size will always be an even number of bytes. If the actual scripts are an odd number, a single NULL (FFh) will be placed before the next monster's AI header (may not be required).
*Battle begins after all characters' Initialize scripts have been run (order to be determinedPlayers first, then enemies, then formation).
*The only character with "Battle End" is in Cloud's AI. It's meant to lower the character's Love Points with him if he lets them die or he dies with them in the party (not sure which).
*Pre-Action Event occurs on all battle participants prior to any actions performed by any participant regardless of actor or target. This includes all executed 92 commands that have a command index of less than 21h. If any 92 commands are called in this section, the command that caused this script to run has priority.
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